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Buff Brigade
Factions

Five ways to fill a wave

Picking a faction sets your silhouette, small stat modifiers, and the three-unit mix your Stronghold rolls on every spawn. It does not change the Armory, so no faction has an upgrade another cannot buy.

Human fighter

Human

Free

A durable front line with reliable armor scaling and steady support.

Roster mix

  • Recruit55%
  • Arbalest25%
  • Banneret20%
Dwarf fighter

Dwarf

Free

Hard hitters: extra damage and health, with crits and poison on top.

Roster mix

  • Sparkblade50%
  • Cinder Runner25%
  • Ash Bomber25%
Elf fighter

Elf

Free

Evasive, poisonous fighters, and every kill pays an extra 2 gold and 2 wood.

Roster mix

  • Thorn Guard50%
  • Sprig Runner30%
  • Root Sage20%
Orc fighter

Orc

Free

Thick bodies, heavy hits and the widest frontline in the current roster.

Roster mix

  • Grunt Worker60%
  • Raid Runner25%
  • Sling Brute15%
Devil fighter

Devil

Premium

Mobile infernal skirmishers that trade durability for pressure and repositioning.

Roster mix

  • Ember Imp50%
  • Cinder Runner30%
  • Hellspark20%

How to read the roster mix

Each bar is that unit's spawn weight, the share of your wave it tends to take. An Orc wave is 60% Grunt Workers, so it wins by mass and gate pressure. A Dwarf wave is 50% Sparkblades, with the rest split evenly between Cinder Runners and Ash Bombers. Every fighter carries a sword and shield and fights up close.

Player colour is not faction colour

Identity is carried by a team-coloured ring on the ground under each fighter, never by dyeing the model. That way two commanders can bring the same faction into the same match and still be told apart instantly, and a faction's look never competes with the colour that tells you who is who.